Extra civs mostly just add replayability.
You'll need to grab the gold edition upgrade to get them all, though (BNW doesn't include those from DLC or G&K). It's a really flexible and fun mechanic that makes for a complex strategy that evolves as the game progresses.īesides those, you get additional civilisations. You can do this through city building, diplomacy, or even war. You need to put a lot of thought into getting the right buildings, wonders, and artifacts throughout the game in order to maximise your tourism output. A unique resource that requires substantial investment to get rolling. A really interesting system, since you'll often be forced to choose between picking the best tree in terms of bonuses for your civ, and the best in terms of maintaining peaceful relationships with your neighbours. Like the WC, it helps encourage a bit of war at the end of the game, and prevents things getting stagnant. Adopting one gives you huge diplomatic bonuses to followers of the same tree, and penalties to followers of others. Helps keep lategame interesting and prevents an all-out peace fest. An interesting and dynamic system, it helps add acrimony to late game because it's very hard to make resolutions without pissing somebody off.
Used to vote on resolutions to encourage / discourage various playstyles. A worldwide meeting that takes place once everyone in the game is discovered and the appropriate tech is researched. Not very interesting, but there are a few wonder / civ specific mechanics which can add a bit of flavour. Build trade units (ships / caravans), point them at a nearby city and get a constant gold per turn bonus. It's a fire-and-forget system, but it's a nice addition all the same. They can also function as diplomats, helping you keep tabs on the player as well as giving you a smallish tourism bonus. They can be used to either steal tech from rivals, or safeguard your own tech. You get spies automatically at certain points in the game. Religions can be quite fun and add a good amount of depth to gameplay.Įspionage. Introduces a new resource (faith) that is used to found religions which provide various bonuses.
I won't list them, but the net effect is to smooth gameplay out and generally make it less of a hassle to do things optimally. There are a lot of minor gameplay changes and balances. AI Bias Value Chart - Values vary by up to ± 2 each game.A Not-So-Brief Guide to Worker Stealing.Tile Improvements Summary (New Frontier Pass).The rules can also be found on the Subreddit Wiki. SFW posts that are marked NSFW will be unmarked. Posts that ask for, link to, or advocate piracy in any way will be Posts that are abusive in nature will be removed and the user that Posts about past leaders or structures that are included in the Should instead be posted in /r/CivPolitics. Posts comprised of current leaders or events are not allowed. People to look at in the image or explain in the comments. If you post a screenshot of the game, please point out what you want Screenshots of graphical glitches are not allowed unless they are Including trade screens, are not allowed. Posts that only show your relationship between one or more Civs,
These types of posts should either be posted in /r/civ_memes,Īll posted content must be related to the Civilization series,Ĭivilization Beyond Earth, Alpha Centauri, or Colonization series and Memes, image macros, and reaction gifs are not allowed as posts. New Frontier Pass | April 2021 Update: Bug Reports Megathread